Reign of Spring

Reign of Spring Overview

The Year of Our Lord 1218, from the Rhine Tribunal.

Fengheld has been pushing for control over the Rhine Tribunal, setting Durenmar and its allies on edge. The older covenants have banded together to halt the spread of the new, but the Archmage Stentorious, leader of Fengheld, is a crafty and powerful adversary. He has quickly made inroads it was impossible to stop without egregious breaches of ettiqute or the Code of Hermes.

Murion, head of Durenmar, recieved word that Fengheld was preparing to send a group of young Magi to find and claim fallen Winter Covenants in the area around Worms. Many covenants have failed in these magic and Vis rich areas, the powers that lie within the forests being unwelcoming of Magi.

Knowing that it would be impossible to deny the formation of a new Covenant who claimed these ancient ruins for their own, Murion quickly gathered together a group of promising, young, newly Gauntleted Magi to beat Fengheld to the punch and create a Covenant friendlier to Durenmar’s politics.

She thought she’d found a group of easily tractable Magi, who would sit up and beg for the scraps from her table.

She was wrong. She found you.

Unknowingly sending you into more power then she could have counted on, she’ll discover the folly of thinking any group of independant Magi could be so easily swayed.

Perched to attain great power in the Rhine, your Covenant may someday hold the key to the control of the Rhine Tribunal, be it Durenmar, Fengheld, your own Covenant, or any of the other contenders.

Between the discovery of ancient wonders and the creation of new power, the politics of the Rhine will crash down upon you like a mighty storm.

Will you hold fast or be drowned by power?

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10/3/8: Dark Nights in Hunsbruck
First session

Intro: Told that the woman they loved would only marry the man who went into the Faerie woods and take the Blue Flower from the ghost of Sarah Ashley, who was said to haunt the woods, three young men headed into the depths of the woods. Following the blue glow of the Cemetery, Reiner, Wilhelm, and Eckehard found themselves surrounded by wolves at a bridge with a 5’ gap in it. They leaped over it, Eckehard barely making the jump. They climbed a small cliff and found themselves in a graveyard that stretched as far as they eye could see.

They saw the apparition of Sarah and went towards her. Reiner, gifted with Second Sight, looked between worlds and saw a shield stretching the air between themselves and the ghost. As they neared her, they heard a loud crack and undead legionarries rose from the graves around them. In the ensuing struggle, Reiner fell to one of the undead and Wilhelm disengaged and rushed towards the ghost. Eckehard fought bravely but had difficulty harming the armored undead.

Wilhelm tried to take the flower from the ghost and found himself bewitched by the creature, who kissed him and stole from him his lifeforce. Facing the three undead on his own now, Eckehard was spared when Sarah drew him to her and kissed him, drinking of his life force.

  • * *

The three Magi (unnamed as of yet—-this was our first session) approached the small town of Hunsruck. They were sent by their masters to go to Durenmar, where they were to start a new Covenant. On the way, they were asked to look into disappearances taking place in this area.

Father Stonehauser went to speak to the local priest, Father Stefan, and discovered that Eckehard had returned from the forest a week past. Twice, he’d escaped and gone back in, coming back more drained and lethargic each time. He was chained in the basement of the church to keep him safe. One of the burglars who went around with the group broke into the church and checked out the Father’s room as Father Stienhost spoke to Father Stefan. He discovered papers that seemed to have agitated scribbling and notes on them. Unable to read, he took them to the Magi.

The Magi found out that June Ashley had told the boys to go into the forest to find the rose. They also discovered that several others had done the same thing. One of the Magi cast a spell on June’s guardian so that if she were to lie, frosted breath would come from her. When they questioned June, they found that her guardian, Sadie Ashley, was afraid of something and was trying to protect her.

By intimidating her, they found that June was to marry the Faerie Prince of the Forest. One of the Magi, raised by Faeries, thought this didn’t sit right and so they took June to see Eckehard. She didn’t care about the death that she was bringing about, as she had already secured the love of an immortal.

Seeing no other choice, they took the two into the Faerie woods and were met by Dripfinger, a Rootwyrm. When they told them why they were there—to stop the impending nuptials—Dripfinger laughed at them. They asked to be taken to the Prince and were escorted to him.

The Prince wasn’t interested in June—-he was to marry Sarah but she had died the day of their wedding. The men sent to their deaths were energy for her to come more into this world. Because blood calls to blood, the Magi decided to let him have June for his bride’s last meal and returned with Eckehard.

Sadie had gathered the men of the village and told them that they’d taken June. When the Magi returned without June, they convinced the villagers that June had married the Prince and that no more of their men would go to their deaths.

When they left, they took Eckehard with them and found in their wagon a large, blue crystal rose. The same one that Sarah Ashley had carried with her.

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10/12/08: Over the river and through the woods...

At Durenmar, the Magi were offered political support to create a Covenant that, while not controlled by Durenmar, would be friendly to their aims. Three possible locations, ruined Covenants of old, had been picked out by the First Covenant. After researching the three areas, they left by river to reach Aschestang.

Upon reaching the small town near where Aschestang was located, Cendra was able to flirt with a local guide, Dietrich. Dietrich had been to the site of the Covenant a few times and lead the way.

The site of Aschestang (Ash Spear) had a large mill with a broken waterwheel and a long lodge house that would be suffiecent for visitors to stay in but not a Convenant. They camped out for the evening after searching the mill and the lodge house but found no way to get into the Regio which had been discovered.

Stephen and Robert, twins who everyone has a hard time telling apart, were set for watch in the mill. The strangeness of the interior kept them on edge until they heard a giggle. Robert saw, out of the corner of his eye, pixies and sprites playing in the intricate laticework of the millworks. One of the faeries scared Stephen, who stumbled backwards out of a chute that had no purpose they could determine.

Stephen disappeared.

Robert ran in and awoke everyone. Coming to check it out, the Magi spoke with the Faeries, who were of little help. Alric realized they were looking at a playground for the small faeries and was soon pushed down the chute by Kaldaro, who’d figured out the secret. You have to go backwards down the chute.

The chute leads to a very cold shallow pool of water. As Alric entered into the Regio, he found Stephen screaming, sword up, ready to attack this new intruder. As the rest of the party came through, a quick search of the upper stories showed a great deal to be catalogued and claimed.

While the Magi prepared to delve deeper into the mines to discover what might have happened, Stephen and Robert were sent with the chef, the ‘Swede, to try to salvage what they could of the kitchens.

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10/17/08
Into the depths

Cendra and Deitrich were waylaid on their way back to town by a cult of Satanis. Deitrich was knocked from his horse and taken by the cult. Cendra fled on foot back to the Aschestang.

The Magi headed into the mines, searching for whatever it was that might be below--particularly what might have lead to the death of the previous Magi at the Covenant. They discovered some small Salamandars—elemental fire spirits. They gathered the bodies of the three they killed and sent them back with one of their grogs.

Meanwhile, up above, Cendra returns in a panic. Stephen and Robert took her into the Regio the Covenant was hidden in before getting The ‘Swede. It wasn’t long before they spotted cult members converging on the Covenant. Cendra, having returned from the Regio, helped them set an ambush in the lodgehouse. Cendra, lacking great skill in the dagger, found the armor of the cult members too much for her. Robert (or Stephen) managed to get in some great blows as he rushed out the door, dropping one cult member before pressing his attack upon the next.

Below, the Magi delved deeper. Alric transformed into a wolf and caught the scent of the Salamandar. They found the lava flow that the mines ran into and, with it, a larger Salamandar—the size of an ox. They found that their magical skills, still young, were barely strong enough to push through the Magical resistance of the Elemental. Kaldaro tried to keep it distracted with an illusion while Alric cast Hands of Grasping Stone, traping the Salamandar while two of the Grogs went to attack. One of them, slipping underneath the beast, was saved as Gregor magically pulled him from underneath. The other, bracing the sword against his torso, slammed deep into the creature and gutted it.

Meanwhile, the ‘Swede, armed with a large frying pan, found himself gravely injured as he fought. Stephen (or Robert) came to his aid and they killed all but two of the cult members, keeping them (one nearly dead) for the tender mercies of the Magi.

Upon his return, Gregor transformed into his scaly, winged glory and burned the nearly dead cultist alive. He sent the final cultist back to warn the cult that they were taking the Covenant for their own and that Mages are not to be trifled with.

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Catching up

Searching out Eisenfaust, the Magi discovered a blasted, cracked terrain where the villagers had been trapped for more than 80 years. A lone tower, cracked at the top, dominated the landscape. They met Septimus, the ancient lord of Eisenfaust, who had transformed into something tied into the land around him.

A group of bandits terrorized the villagers, who were unable to leave the physical proximity to Eisenfaust. The Magi sought them out near a Divine grove where they made their base. Fleeing the Divine Aura in order to be more effective, the party cut down the bandits and took their leader to the people of Eisenfaust.

They eventually gave over the leader to the not-so-tender mercies of the people he had terrorized for so long. When the Magi went to speak again to Septimus, they struck a deal and sealed it in blood. They would keep Septimus and his continued existence a secret from the Order and, in return, Septimus would send them magical books and items that he had no use for any longer.

The other Magi went North, to the Gottwald. They discovered a land locked in snow. The Faerie Queen, abducted by the Court of Winter, had never been returned to the Spring King. The King of Dark Dreams had ruled for a long time and their hatred for Magi had become the stuff of legend.

Offering to find the lost Queen, the Magi took a pendant of hers and discovered a Faerie Knight who was keeping her captive. They rescued her and restored the King of Dreams to his Throne, making a pact with the Fae so the Magi would be able to set up a Covenant in the area.

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