Kaldaro

Description:

Description

Kaldaro

Characteristics: Int +1, Per +2, Pre 0, Com -1, Str -1, Sta +3, Dex +1, Qik -1

Size: 0

Age: 25 (25), Height: 5’5’’, Weight: 140 lbs, Gender: Male

Decrepitude: 0

Warping Score: 0 (0)

Confidence: 1 (3)

Virtues and Flaws: The Gift, Strong Sidhe Blood, Ghostly Warder, Keen Vision (Sight: +3), Wilderness Sense, Premonitions, Book Learner (Book Quality: +3), Second Sight, Hermetic Magus, Faerie Magic, Blatant Gift (Interactions: -6 with normals), Twilight Prone, Faerie Upbringing, Driven (Discover the identity of the Ghostly Warder), Visions, Poor Hearing (Hearing: -3)

Combat:

Dodge: Init: 1, Attack -, Defense +0, Damage—

Fist: Init: -1, Attack +2, Defense +0, Damage -1

Kick: Init: -2, Attack +2, Defense -1, Damage +2

Soak: +3

Fatigue levels: OK, 0, -1, -3, -5, Unconscious

Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities: German 5, Athletics 1(Jumping), Awareness 3(Searching), Brawl 1(Fist), Chirurgy 2(Diagnosis), Intrigue 1(Plotting), Ride 1(Speed), Stealth 2(Natural Areas?), Thrown Weapon 1(Knives), Survival 1(Woods), Swim 1(Underwater Manuevering), Artes Liberales 1(Logic), Latin 4, Magic Theory 3(?), Medicine 1(), Philosophiae 1(Meta Physics), Faerie Lore 1(Faerie Forests), Finesse 1(Precision), Parma Magica 1(Imaginum), Penetration 2(?), Second Sight 1(Illusury Disguises), Wilderness Sense 1(weather), Premonitions 1(Fearies)

Arts: Cr 6, In 5, Mu 2, Pe 5, Re 2, An 0, Aq 0, Au 1, Co 1, He 0, Ig 0, Im 10, Me 3, Te 0, Vi 0

Equipment:

Encumbrance: 0 (0)

Spells Known:

Phantasmal Animal (CrIm 20) +19

Words of the Unbroken Silence (CrMe 10) +12

Phantasm of the Human Form (CrIm 25) +19

Prying Eyes (InIm 5) +18

Dispel the Phantom Image (PeIm) +18

Illusion of Cool Flames (PeIm 10) +18

Eyes of the Eagle (Altered) (InIm 20) +18

Aura of Ennobled Presence (MuIm 10) +15

Wizard’s Sidestep (ReIm 10) +15

Sight of the Transparent Motive (InMe 10) +11

Grimoire for Kaldaro

PHANTASMAL ANIMALCrIm20, Casting Total: +19, Penetration: +1 R: Voice, D: Diam, T: Ind Creates an image of any animal or beast up to the size of a pony (Size +1). Under your direct mental command, it moves about (within range) and makes appropriate noises. You need to be able to concentrate, and be within range, whenever you wish to direct the illusion to move in some manner. If you move out of range or stop concentrating, the illusion just freezes in place. The image does smell like an animal, but it has absolutely no effect on the sense of touch. Of course, a magus may not use this spell to create the image of an animal he or she does not know exists. (Base 3, +2 Voice, +1 Diam, +2 move under your command)

WORDS OF THE UNBROKEN SILENCE CrMe10, Casting Total: +12, Penetration: +4 R: Sight, D: Mom, T: Ind Lets you say two words directly to the mind of a target. The target can recognize your voice and knows that the message is of supernatural origin. (Base 3, +3 Sight)

PHANTASM OF THE HUMAN FORM CrIm25, Casting Total: +19, Penetration: -4 R: Voice, D: Sun, T: Ind Makes an image of a clothed and equipped person that can make noise. Under your direct, unspoken command, the person can move about, speak, and behave as a human does. (Base 2, +2 Voice, +2 Sun, +2 move at your command, +1 intricacy)

PRYING EYES InIm5, Casting Total: +18, Penetration: +15 R: Touch, D: Conc, T: Room You can see inside a room, as long as you can touch one of its walls. If the room is unlit or poorly lit, you can only see as much as you could if you were inside, but magical enhancements of your senses do apply. You may change your viewpoint within the room throughout the duration of the spell. (Base 1, +1 Touch, +1 Conc, +2 Room)

DISPEL THE PHANTOM IMAGE PeIm, Casting Total: +18, Penetration: +20 R: Voice, D: Mom, T: Ind Destroys the image from any one CrIm spell whose level you match or exceed on a stress die + the level of your spell. (Base effect)

ILLUSION OF COOL FLAMES PeIm10, Casting Total: +18, Penetration: +10 R: Voice, D: Sun, T: Ind A source of heat, such as a fire, seems to lose its heat and drop to the surrounding temperature. It still, however, has its normal beneficial and harmful effects (that is, glowing coals still cook meat or burn a person’s hand, though they do not feel hot). (Base 2, +2 Voice, +2 Sun)

EYES OF THE EAGLE (ALTERED) InIm20, Casting Total: +18, Penetration: +0 R: Per, D: Diam, T: Vision (Base 3, +1 Diameter, +4 Vision)

AURA OF ENNOBLED PRESENCE MuIm10, Casting Total: +15, Penetration: +7 R: Touch, D: Sun, T: Ind The target appears more forceful, authoritative, and believable. Numerous subtle changes in appearance bring about this change, including a slight supernatural illumination of the face, a more erect posture, and a louder and smoother voice. The character gets a +3 on rolls to influence, lead, or convince others. (Base 3, +1 Touch, +2 Sun)

WIZARD’S SIDESTEP ReIm10, Casting Total: +15, Penetration: +7 R: Per, D: Sun, T: Ind Your image appears up to 1 pace from where you actually are, so attacks aimed there are likely to miss you. Whenever the image is successfully struck, it disappears and reappears in another spot. In combat, early attacks are aimed at the image, and so automatically miss you. Once the image has been hit once, you have a +9 bonus to Defense, as attackers must try to find you in a fairly large area. (Base 2, +2 Sun, +1 changing image, +1 moved image matches changes)

SIGHT OF THE TRANSPARENT MOTIVE InMe10, Casting Total: +11, Penetration: +3 R: Eye, D: Mom, T: Ind Detects the general motive most powerfully influencing the target at the moment. General motives are such things as fear, anger, and greed, not specific things like the desire to look good before one’s superiors. (Base 5, +1 Eye)

Bio:

BIO

Kaldaro

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