Gregor

Description:

Gregor

Saga: Reign of Spring

Characteristics: Int +1, Per +1, Pre +1, Com 0, Str 0, Sta +2, Dex +1, Qik 0

Size: 0

Age: 27 (30), Height: 5’6’’, Weight: 150 lbs, Gender: Male

Decrepitude: 0

Warping Score: 0 (0)

Confidence: 1 (3)

Virtues and Flaws: The Gift, Hermetic Magus, Troupe Upbringing (+2 on Jongleur), Mythic Blood, Minor Magical Focus (self-transformation), Venus’ Blessing (Bonus: +3 Com and Pre with sexually compatible characters), Strong-Willed (Will Rolls: +3), Second Sight, Puissant Ignem, Obsessed (Choose), Lecherous, Fury (Enraged: +3 damage, -1 on all other scores), Diabolic Past

Combat:

Dodge: Init: +0, Attack -, Defense +3, Damage -

Fist: Init: +0, Attack +4, Defense +3, Damage +0

Kick: Init: -1, Attack +4, Defense +2, Damage +3

Soak: +2

Fatigue levels: OK, 0, -1, -3, -5, Unconscious

Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities: German 5 (Southern Germany), Athletics 2, Awareness 3, Brawl 3, Carouse 1, Charm 1, Etiquette 1, Folk Ken 1, Guile 1, Leadership 2, Magic Theory 3, Stealth 1, Survival 1, Artes Liberales 1, Latin 4, Finesse 2, Infernal Lore 2, Magic Lore 1, Parma Magica 1, Penetration 2, Jongleur 0, Second Sight 4

Arts: Cr 10, In 1, Mu 1, Pe 1, Re 6, An 0, Aq 0, Au 0, Co 0, He 0, Ig 6+3, Im 0, Me 0, Te 4, Vi 0

Equipment:

Encumbrance: 0 (0)

Spells Known:

Arc of Fiery Ribbons (CrIg 25) +21

Show of the Flames and Smoke (MuIg 10) +12

Scorched Passage (CrIg 10) +21. Creates a bridge or stairway of glass that shatters when dispelled.

Hands of the Grasping Earth (Re(Mu)Te 15) +7

The Crystal Dart (Mu(Re)Te 10) +7

The Unseen Porter (ReTe 10) +12

Hornet Fire (Mu(Re)Ig 10) +12

Leap of the Fire (ReIg 10) +17

Pilum of Fire (CrIg 20) +21

Grimoire for Gregor

ARC OF FIERY RIBBONS
CrIg25, Casting Total: +21, Penetration: -2
R: Voice, D: Mom, T: Group
A dozen multi-hued ribbons of flame leap from your hands and fly out as far as your voice carries, covering a 60-degree arc. All those in the arc take +10 damage.
(Base 5, +2 Voice, +2 Group)

SHOW OF THE FLAMES AND SMOKE
MuIg10, Casting Total: +12, Penetration: +4
R: Voice, D: Conc, T: Ind
Causes smoke of different colors, streams of flame, and strange popping and sizzling noises to come from a fire. The effect is so spectacular that onlookers are either entranced or horrified, depending on the circumstances. The pyrotechnics might ignite nearby flammable objects and cause minor burns to those within 2 paces of the fire.
(Base 3, +2 Voice, +1 Conc)

SCORCHED PASSAGE
CrIg10, Casting Total: +21, Penetration: +13
R: Voice, D: Conc, T: Ind
Creates a bridge or stairway of glass that shatters when dispelled.
(Creates a Bridge or stairway of glass that shatters when dispelled)

HANDS OF THE GRASPING EARTH
ReTe15, Casting Total: 7, Penetration: -6
R: Voice, D: Diam, T: Part
Requisite: Muto
Earthen hands from beneath the target rise out of the ground, and grasp the target’s ankles. To break free requires a Strength stress roll of 15
. (One attempt is allowed per round, and each requires a Fatigue roll.) Each hand can be destroyed by beating its +25 Soak roll (hacking weapons do double normal damage) and inflicting a Light Wound.
(Base 3, +2 Voice, +1 Diam, +1 Part, requisite free)

THE CRYSTAL DART
MuTe10, Casting Total: +7, Penetration: -1
R: Voice, D: Mom, T: Ind
Requisite: Rego
A 10-inch crystal dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Voice range. It does +10 damage, and always hits its target, although it must penetrate Magic Resistance to have any real effect.
(Base 3, +2 Voice, +1 Rego requisite)

THE UNSEEN PORTER
ReTe10, Casting Total: 12, Penetration: +4
R: Voice, D: Conc, T: Ind
Like Unseen Arm (ReTe 5), but it can carry large objects such as crates. Roughly speaking, it has the capabilities of a very strong person (Str +5). The heavier the object is, the slower the unseen porter moves. If delicacy is required, high Finesse stress rolls (12
or so) are needed. The spell can only carry inanimate objects, and cannot carry you. It also cannot lift things more than 6 feet above the ground. Casting requisites of an appropriate Form for the target are required.
(Base 3, +2 Voice, +1 Conc)

HORNET FIRE
MuIg10, Casting Total: +12, Penetration: +4
R: Voice, D: Conc, T: Ind
Requisite: Rego
Turns a fire into a swarm of fireballs, each the size of a large insect, that fly and harass at your command. Their burning touch gives all those you indicate within 7 paces of the fire both a -3 penalty on all rolls and two extra botch dice, but they do not cause actual damage.
(Base 2, +2 Voice, +1 Conc, +1 Rego requisite)

LEAP OF THE FIRE
ReIg10, Casting Total: +17, Penetration: +9
R: Voice, D: Mom, T: Ind
Causes a bonfire to make a leap of up to 10 paces in any direction, where it catches if there is fuel, or burns out if there is none. Make a Targeting roll to hit a target; the flames do +10 damage.
(Base 3, +2 Voice, +1 size)

PILUM OF FIRE
CrIg20, Casting Total: +21, Penetration: +3
R: Voice, D: Mom, T: Ind
A 2-foot, thick, spear-shaped jet of fire flies from your palms, doing +15 damage to the individual it hits.
(Base 10, +2 Voice)

Bio:

Gregor

Reign of Spring godfatherbrak CaptainFear