Alric Characteristics: Int +2, Per +1, Pre -2, Com 0, Str +1, Sta +2, Dex +1, Qik +1

Size: 0

Age: 25 (25), Height: 5’7’’, Weight: 160 lbs, Gender: Male

Decrepitude: 0

Warping Score: 0 (0)

Confidence: 1 (3)

Virtues and Flaws: The Gift, Latent Magic Ability, Skinchanger (Wolf), Study Bonus (Study: +2), Diedne Magic, Hermetic Magus, The Enigma, Dark Secret: Diedne Lineage, Overconfident, Visions, Lycanthrope (Wolf, Soak: +3), Reclusive

Combat: Dodge: Init: +1, Attack -, Defense +3, Damage - Fist: Init: +1, Attack +3, Defense +3, Damage +1 Kick: Init: +0, Attack +3, Defense +2, Damage +4

Soak: +2

Fatigue levels: OK, 0, -1, -3, -5, Unconscious

Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities: Enigmatic Wisdom 1, Athletics 1, Awareness 2, Brawl 2, Guile 3, Hunt 2, Stealth 2, Survival 3, Finesse 1, Magic Lore 2, Parma Magica 1, Penetration 1, Latin 4, German 5

Arts: Cr 3, In 4, Mu 3, Pe 3, Re 0, An 7, Aq 0, Au 0, Co 7, He 0, Ig 4, Im 0, Me 8, Te 0, Vi 4


Encumbrance: 0 (0)

Spells Known: Beast of Miniscule Proportions (MuAn 20) +12 Agony of the Beast (PeAn 15) +12 Eyes of the Cat (MuCo(An) 5) +12 Frosty Breath of the Spoken Lie (InMe 20) +14 Posing the Silent Question (InMe 20) +14 Loss of But a Moment’s Memory (PeMe 15) +13 Scales of the Magical Weight (InVi 5) +10 Viejos Oros (PeCo 20) +12. Viejos Oros will blur the eyesights of a target for a brief period of time.

Grimoire for Alric

BEAST OF MINISCULE PROPORTIONS MuAn20, Casting Total: +12, Penetration: -7 R: Voice, D: Sun, T: Ind Reduces the size of an animal by 2. This modifies Damage by -4, reduces the range for each wound type by two points, and raises Defense by +2. The beast appears to be the runt of its litter, unfit to live. (Base: 4, +2 Voice, +2 Sun)

AGONY OF THE BEAST PeAn15, Casting Total: +12, Penetration: -2 R: Voice, D: Conc, T: Ind After you point at the beast and cast this spell, it begins lashing wildly about, upsetting any nearby objects, and howling in great pain. In order to do anything else, the beast must make a Stamina + Size stress roll of 9+ each round. (Base 4, +2 Voice, +1 Concentration)

EYES OF THE CAT MuCo5, Casting Total: +12, Penetration: +8 R: Touch, D: Sun, T: Ind Requisite: Animal The target gains the eyes of a cat, which allow him or her to see in near darkness (but not in absolute darkness, such as a lightless subterranean cavern). (Base 2, +1 Touch, +2 Sun, requisite free)

FROSTY BREATH OF THE SPOKEN LIE InMe20, Casting Total: +14, Penetration: -5 R: Eye, D: Conc, T: Ind For as long as you maintain this spell, the target exhales a misty breath with each spoken lie. Small bits of ice form on the person’s lips if the lie is particularly severe. In winter, when breath is visible anyway, lies produce a greater than normal amount of mist (the mist actually billows out). A target who makes a Communication + Guile stress roll of 15+ can determine whether any given statement will be taken by the spell as a lie. The spell can be defeated through extensive and judicious application of Creo Auram and Perdo Auram spells, and a demon is able to manipulate it in any way it wishes, as demons are the embodiment of deception and are never caught in a lie if they do not wish to be. House Guernicus brought the Order this spell, and it is a very poor Quaesitor who is without it. (Base 10, +1 Eye, +1 Conc, mist is a purely cosmetic effect and thus is free)

POSING THE SILENT QUESTION InMe20, Casting Total: +14, Penetration: -5 R: Eye, D: Mom, T: Ind You can ask one silent mental question of the target, then detect the answer. The truth of the answer is limited by the knowledge of the target. Questions to the effect of “What would you do if . . . ?” often receive inaccurate replies. You are likely to get what the target thinks he would do, not necessarily what he would really do. The target of this spell does not notice the questioning unless he or she makes a Magic Resistance roll. (Base 15, +1 Eye)

LOSS OF BUT A MOMENT’S MEMORY PeMe15, Casting Total: +13, Penetration: -1 R: Eye, D: Mom, T: Ind Removes up to five continuous minutes from a target’s memory, leaving a blank. You target the loss of memory to a specific event or time. With an Intelligence stress roll of 9+, the target realizes that memories of a certain period are missing. This Ease Factor can change, depending on how important the missing memory is and what sort of circumstances surrounded the event. Careful introspection over a period of time can allow reconstruction of much of memory, but some details are lost for ever. (Base 10, +1 Eye)

SCALES OF THE MAGICAL WEIGHT InVi5, Casting Total: +10, Penetration: +6 R: Touch, D: Mom, T: Ind When casting this spell, you typically hold your hands straight out from your body, place a known amount of Vim vis in your left hand (usually one pawn), and then place an unknown amount of vis in your right hand. After casting the spell, you may sense how heavy the unknown vis is in relation to the known, determining the number of pawns present. If you cast the spell without anything to measure the unknown vis against, you only have a very general idea of how valuable it is. The spell cannot be used to determine the amount of raw vis invested in an enchanted item. (Base 4, +1 Touch)

VIEJOS OROS PeCo20, Casting Total: +12, Penetration: -7 R: Voice, D: Diam, T: Ind Viejos Oros will blur the eyesights of a target for a brief period of time. (Base 5, +1 Diam, +2 Voice)



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